Each time you publish to or read our high score list, we will collect the time, date, url and your IP adress, and store them in the logs on our web server. If you publish to our high score list, we store the name you provide us, your country, IP adress, device identifier, and your score and level from the game. Sometimes we delete the items with the lowest scores from the list, but if you have a high score it may never be deleted. Your IP adress and device identifer will not be publicy visible, but your name, country, score and level will be open for anyone to see. You can not change the name after it is published, so pick a name you are comfortable sharing. It doesn't have to be your real name. However, if you really need to delete a published name, please contact us at firstname.lastname@example.org and we will do our best to help you. None of this data will be shared or sold to anyone else.
In addition, we will send some analytical data to our game engine provider Unity: your unique device identifiers (e.g., IDFV for iOS devices and Android ID for Android devices); IP address; country of install (mapped from IP address); device manufacturer and model platform type (iOS, Android, Mac, Windows, etc.) and the operating system and version running on your system or device; language; CPU information such as model, the number of CPUs present, frequency, and instruction set support flags; the graphics card type and vendor name; graphics card driver name and version (e.g., “nv4disp.dll 188.8.131.52”); which graphics API is in use (e.g., “OpenGL 2.1” or “Direct3D 9.0c”); amount of system and video RAM present; current screen resolution; version of the Unity Editor used to create the game; sensor flags (e.g., device support for gyroscope, touch pressure or accelerometer); application or bundle identification (“app ID”) of the game installed; unique advertising identifiers provided for iOS and Android devices (e.g., IDFA or Android Ad ID); and a checksum of all the data that gets sent to verify that it transmitted correctly.
We may also send to a Unity data about events completed or actions taken within the game, including level, number of credits, time it took you to earn them, metadata about in-game communications and the value and details of purchases. Using Unity systems, we has ongoing access to this data. This collection and use of data makes it possible for your experience to operate as expected by permitting you to do things like redeem rewards you have earned or return to where you left off in a game. Other Unity customers may have access to aggregated reports about game activity in general across a number of games. These reports are based, in part, on your game activities, but do not specifically identify you or your device. The reports described in this paragraph help developers make decisions on optimal methods to run the games they have made for you. For example, the developer may need to know the types of devices running the game to determine how to support game updates on an ongoing basis. Some data collected may be used by Unity Ads for personalized advertising.